An Enigma Live Game
The Gods is a mixture of a live-action role-playing game, a strategic board game,
and a collective exercise in creative mythology. Players will interact simultaneously as
individuals in Heaven (the live-action game) and as remote powers manipulating the affairs of
Earth (the board game), with each aspect of the game affecting the other. All characters share the
common goal to become the supreme god of Heaven and Earth.
The Gods will be played in four main episodes, referred to as eras. Each era will be
an evening live game, followed by a transition phase of a few months. (See Sequence of Play.)
Joining the Game
The first era of the game, Era Null: From Chaos, will occur on Saturday, October 12 at the
Gamemaster's apartment. This episode is basically a party at which everyone creates their
characters. (Refreshments provided by the Gamemaster.) The first twelve players to show up will
become the greater gods; all later arrivals will have to wheedle a position as a lesser god or
accept status as a divine servitor. (Of course, players may upon arrival voluntarily waive greater
godhood if they wish.) No preparation for this event is necessary.
The second episode, Era Aleph: In the Beginning, will be held on Saturday, November 9. It
will be a full live role-playing game complete with costumes and props. The two subsequent
eras/live games will take place early in winter and spring
quarters (respectively) at the same location.
Sequence of Game Play
- * Era Null: From Chaos
- Players receive a random selection of powers which they then trade
among themselves, thus defining their spheres of influence and divine natures.
- * Transition Phase Primus
- Each player writes a description and set of myths about her
character, including a personal goal.
- * Era Aleph: In the Beginning
- The gods create the Earth and the various races and cultures that
will populate it.
- * Transition Phase Secundus
- Players create game paraphernalia for the next era and select a
second personal goal.
- * Era Centrum: The Great Game
- The history of the world is enacted as the gods manipulate both
nature and civilization toward their own ends.
- * Transition Phase Tertius
- Players select their third and final personal goal.
- * Era Omega: Ragnarok
- The final battle of the gods is fought in both Heaven and Earth,
until only one god reigns supreme.
Concepts
- * Heaven and Earth
- The Gods is played on two levels, Heaven and Earth. Heaven is the live
role-playing game itself, in which gods interact personally and can make deals and combat one
another. Heaven is divided into a variety of mystic realms, including the Abyss, the Primeval
Wilds, and the Arena. Earth exists outside of Heaven and is much like a board game on which
the gods move pieces. Events on Earth are a major source of mana for many gods.
- * Greater Gods and Lesser Gods
- The twelve greater gods have the option of sacrificing a portion of their power to create
lesser gods, thus bringing more players into the game. Though lesser gods are free-willed
players, greater gods hold a number of controls over any lesser gods they create. When a greater
god is annihilated, it is possible for a lesser god to ascend into his position.
- * Divine Servitors
- Divine servitors are residents of Heaven with less power than the gods. They have no
ability to collect mana or affect the Earth, but may have their own unique powers and
goals.
- * Spheres
- Each god has powers defined by his spheres of influence, represented by cards in the first
game era. A god's spheres determine her personal powers in Heaven, how she can affect Earth,
and how she gains mana. A god can have many different spheres, with little power in each, or
collect multiple cards in a single sphere, drastically increasing his power in that sphere. In
addition to the twelve major spheres, lesser gods may have minor spheres of less power.
- * Mana
- Divine powers which affect Heaven or Earth cost mana to use. Mana can also be used to
gain more sphere cards during the transition phases. A god gains mana from a variety of sources,
defined by her spheres, including terrain and events on Earth, the worship of mortals, specific
events in Heaven, player contributions to the game (in the form of background, costumes, and
props), and achieving personal goals.
- * Death
- Gods defeated in combat lose some mana and are banished to the Abyss for a short period,
but return to Heaven otherwise unaffected. Full annihilation of a god is extremely difficult. Any
god who is annihilated may come back in the next era as a demon, a powerful being bent on the
destruction of Heaven, Earth, and all of the gods. Only in Ragnarok are deaths final.
- * Goals
- All gods share a single, mutually exclusive goal: become the ruling deity of Heaven and
Earth. A character becomes supreme deity only if all existing gods acknowledge his supremacy;
any dissenting gods must be forced to pay homage or be annihilated. In addition to this
over-arching goal, each character will eventually have three personal goals unknown to the other
players. These goals may be almost anything that deals with game events in either Heaven or
Earth. At least one of the goals must define an immortal enemy whom the character wishes to
annihilate.
The Spheres
- * Spheres of Nature
- Gods of nature have the most power to affect the terrain and life of Earth, especially
during creation, but can usually only affect mankind indirectly. Often inimical to civilization,
they gain most mana from untroubled nature.
- Fire and Earth: Create mountains and deserts. Vast destructive power in
both Heaven and Earth.
- Sea: Create seas and rivers. Powers both offensive and defensive in
Heaven and Earth.
- Sky and Ice: Create ice, glaciers, and storms. Wide variety of personal
powers.
- Nature: Create forests and animals. Great power in the Primeval Wilds.
Powers on Earth can aid or destroy low-level cultures.
- * Spheres of Man
- Gods of man have the ability to create and encourage powerful cultures on Earth, and then
manipulate those civilizations. They gain most of their mana from the actions and worship of
mortals.
- Cities and Wealth: Minor personal powers of persuasion. Core powers to
produce great, wealthy civilizations.
- Crafts and Knowledge: Create mineral resources on Earth and items of
power in Heaven. Powers of information. Teach key abilities which allow civilizations to
achieve great heights.
- Love and Beauty: Great personal powers of persuasion. Many powers to
affect the behavior of mortals.
- War: Personal combat powers. Great ability to influence conflicts on
Earth.
- * Spheres of Heaven
- Gods of heaven generally have limited power to affect the Earth, but great power in
heaven. They draw mana equally from events in both Heaven and Earth.
Chaos: Ability to incite strife and discord in both Heaven and Earth.
- Death: Many powers over the Abyss. Destructive abilities on Earth.
- Fate and Justice: The ability to predict and pre-determine the future of
mortals and gods. Strong combat powers.
- Light: Create the sun and stars. Manipulate mana sources.