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The Gods IIQuick Summary Rules for Using Powers on the Earthby Scott MartinLast updated 10/4/97 |
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| (T) | Base Terrain power | change base terrain (desert, forest, ice, mountain, plains, or water) |
| (Ti) | Initial Terrain power | only used in the beginning of the era, no mana cost |
| (F) | Terrain Feature power | add a features to the map; locks the base terrain into a form which can "support" the feature (the sub-codes apply only later in Era Centrum) |
| (Fp) | Permanent feature | will remain no matter what the base terrain is |
| (Fl) | Land feature | will remain as long as base terrain is land (desert, forest, mountain, or plains) |
| (Ft) | Temporary feature | will disappear if the base terrain ever changes |
| (Fr) | Resistant feature | base terrain cannot be changed under this feature |
| (G) | Global power | affect the entire Earth |
| (R) | Race power | create or modify mortal races |
| (Rc) | Race creation power | actually create a new race |
| (Ra) | Attribute power | add special abilities to a race, either at the time of creation or later |
| (Ri) | Inherent Attribute power | add special ability only at the time of race's creation |
| (Rb) | Blessing/Curse power | add special ability only after the race is created |
| (D) | Demesne power | permanently alter a demesne; you must be inside the demesne to use |
| (H) | Heaven power | alter the fundamental rules of Heaven; requires 10 minutes: spend half the mana cost at the beginning, half at the end. If you're interrupted then the power is broken and you lose the initial mana |
| (X) | Miscellaneous power | see power description for details |
| (B) | Disaster power | kill populations, destroy cities, and/or reduce population limits |
| (B?) | Disaster types | a=Air, e=Earth, f=Fire, I=Ice, n=Nature, w=Water |
| (K) | Knowledge power | teach a knowledge to a race, granting certain abilities |
| (K?) | Knowledge types | c=Civics, e=Engineering, m=Military, s=Scholarly |
| (G) | Global power | affect the entire Earth, may have elemental sub-types as do disasters |
| (M) | Racial Modification power | cause a temporary change to a race |
| (Mc) | Century-delay power | takes effect at the beginning of the next century |
| (Mv) | Trigger-delay power | takes effect when a certain condition is met |
| (Mi) | Individual power | power is inspired by an individual mortal, used for definition |
| (Mp) | Permanent power | effects last indefinitely until a certain condition is met |
| (Mu) | Cult power | changes the pantheon without causing religious turmoil |
| (Mn) | Negative power | power is "bad", used for definition |
| (T) | Base Terrain power | change base terrain |
| (F) | Terrain Feature power | adds a terrain feature (sub-categories as in Creation powers) |
| (Fc) | City power | adds or modifies a city terrain feature |
| (X) | Miscellaneous power | see power description for details |