| (C) |
Combat power |
see Combat summary sheet |
| (P) |
Persuasion power |
convince another character to do something; instantaneous, but you must then spend 3
minutes "convincing" the target, who must act as if he's truly convinced |
| (P2) |
Dual persuasion power |
affect two people |
| (Pm) |
Multiple persuasion power |
affect everyone in the locale |
| (N) |
Direct Effect power |
affect another character; instantaneous |
| (Nt) |
Non-instantaneous effect |
tell target of your intent; if he runs away or attacks then the power doesn't go off |
| (Nv) |
Voluntary effect |
target must agree to use of power |
| (Ns) |
Self effect |
only usable on yourself |
| (D) |
Demesne power |
modifies a demesne; requires 5 minutes; permanent unless noted otherwise |
| (De) |
Era-end power |
effects cease at end of era |
| (Ds) |
Session-end power |
effects cease at end of session |
| (L) |
Locale power |
affect the locale you are in or all the people in it; announce your intention in advance,
anyone who leaves is unaffected |
| (Li) |
Instant Locale power |
no need to warn people, just do it |
| (La) |
Access power |
alter ability to enter or leave the locale |
| (A) |
Artifact power |
may only be imbedded into an artifact |
| (Ac) |
Combat Artifact power |
artifact power which may only be activated in combat |
| (G) |
Gift power |
give a gift to another character, who can use it once |
| (X) |
Miscellaneous power |
see power description for details |